(Skip the read, here’s the repo. Otherwise, read on.)
I tend to use the Header attribute to break up my component values in the inspector. I’ll write code like this:
public class TestScript : MonoBehaviour { [Header("Inspector Values")] public bool someBool = true; public float someFloat = 1f; public int someInt = 30; [Header("Debug")] public bool debugBool = false; public float debugFloat = 0f; public int debugInt = 0; private void Update() { debugInt++; if(debugInt == someInt) { debugBool = !debugBool; debugInt = 0; } debugFloat += someFloat * Time.deltaTime; if(someBool && Mathf.Sin(debugFloat) > .95) { debugInt = 0; } } }