NaGaDeMo Update: First Interactive Demo

So far progress has been pretty slow as I struggle to find my pacing. Last night I spent a good chunk of time setting up version control and task tracking. The time frame for this project is pretty short already, and it may not have been the best idea to introduce these changes to our normal workflow. Normally, I would attempt to redeem myself somehow, showing you the logical reasons why I decided to move forward with those changes. But I can’t think of anything other than sometimes I make bad decisions.

Moving on.

For version control, I decided to set up a mercurial repository at bitbucket.org. They offer 5 private repos with collaborators for free, which was a better deal than github. I went with mercurial because I wanted to try it out, and compare it to git. I let you know what I think about that after I’ve used it for a while. From some cursory reading, it seemed like an easier workflow than git, which I thought would be nice for Adam (the artist).

For task tracking, I set us up a board over at trello.com. I’ve played with Trello before, and I liked it. They have an iOS app, which will help me stay on top of things. Currently there’s only one card on our board, though: “Make a prototype”. If anyone is interested in seeing the trello stuff, I’ll try making the board visible to the public. Leave a note in the comments if that’s something you’d like to see.

And finally, the interactive demo. Not a lot of changes visually; I’m still trying to remember things about Unity. But you can click-and-hold on the screen to get the sight line, and release to move the puck that direction. Aaaaand, that’s it. The next version will be much better.

NaGaDeMo Demo 2

2 thoughts on “NaGaDeMo Update: First Interactive Demo

    • We have a rough idea. It’s a game about capturing objects on the board. You form shapes with the puck that do the capturing. That’s a terrible explanation, but it’s the best I can do.

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