I’m working on making our prototype for NaGaDeMo, but tonight was mostly just getting familiar with Unity again. I love the IDE, and how quick it is to get things going. Here’s the non-interactive build I managed to create after a couple of hours of messing around.
but Amazing Brok has been submitted to the (Apple) appstore. Fingers crossed for a short turnaround, so we can schedule a launch party and start planning where to put the piles of cash the trucks are about to start dumping on our lawns. While waiting for my Scrooge McDuck vault to be built, I’ll try to write up a postmortem on Brok for anyone who might be interested in that sort of thing.
Also, we are participating in the National Game Development Month (see details at nagademo.com). We’ve decided on an idea that we want to prototype. I’ll try to post frequently during this event, using the tag nagademo.