NaGaDeMo Update: First Interactive Demo

So far progress has been pretty slow as I struggle to find my pacing. Last night I spent a good chunk of time setting up version control and task tracking. The time frame for this project is pretty short already, and it may not have been the best idea to introduce these changes to our normal workflow. Normally, I would attempt to redeem myself somehow, showing you the logical reasons why I decided to move forward with those changes. But I can’t think of anything other than sometimes I make bad decisions.

Moving on.

For version control, I decided to set up a mercurial repository at bitbucket.org. They offer 5 private repos with collaborators for free, which was a better deal than github. I went with mercurial because I wanted to try it out, and compare it to git. I let you know what I think about that after I’ve used it for a while. From some cursory reading, it seemed like an easier workflow than git, which I thought would be nice for Adam (the artist).

For task tracking, I set us up a board over at trello.com. I’ve played with Trello before, and I liked it. They have an iOS app, which will help me stay on top of things. Currently there’s only one card on our board, though: “Make a prototype”. If anyone is interested in seeing the trello stuff, I’ll try making the board visible to the public. Leave a note in the comments if that’s something you’d like to see.

And finally, the interactive demo. Not a lot of changes visually; I’m still trying to remember things about Unity. But you can click-and-hold on the screen to get the sight line, and release to move the puck that direction. Aaaaand, that’s it. The next version will be much better.

NaGaDeMo Demo 2

Getting back into Unity

I’m working on making our prototype for NaGaDeMo, but tonight was mostly just getting familiar with Unity again. I love the IDE, and how quick it is to get things going. Here’s the non-interactive build I managed to create after a couple of hours of messing around.

NaGaDeMo Demo 1

Much later than expected…

but Amazing Brok has been submitted to the (Apple) appstore. Fingers crossed for a short turnaround, so we can schedule a launch party and start planning where to put the piles of cash the trucks are about to start dumping on our lawns. While waiting for my Scrooge McDuck vault to be built, I’ll try to write up a postmortem on Brok for anyone who might be interested in that sort of thing.

Also, we are participating in the National Game Development Month (see details at nagademo.com). We’ve decided on an idea that we want to prototype. I’ll try to post frequently during this event, using the tag nagademo.